Cartoon laws

Monday, October 20, 2008

Cartoon Law I -Any body suspended in space will remain in space until made aware of its situation.

Cartoon Law II -Any body in motion will tend to remain in motion until solid matter intervenes suddenly.

Cartoon Law III -Any body passing through solid matter will leave a perforation conforming to its perimeter.

Cartoon Law IV -The time required for an object to fall twenty stories is greater than or equal to the time it takes for whoever knocked it off the ledge to spiral down twenty flights to attempt to capture it unbroken.

Cartoon Law V -All principles of gravity are negated by fear. Psychic forces are sufficient in most bodies for a shock to propel them directly away from the earth’s surface. A spooky noise or an adversary’s signature sound will induce motion upward, usually to the cradle of a chandelier, a treetop, or the crest of a flagpole. The feet of a character who is running or the wheels of a speeding auto need never touch the ground, especially when in flight.

Cartoon Law VI -As speed increases, objects can be in several places at once. This is particularly true of tooth-and-claw fights, in which a character’s head may be glimpsed emerging from the cloud of altercation at several places simultaneously. This effect is common as well among bodies that are spinning or being throttled.

Cartoon Law VII -Certain bodies can pass through solid walls painted to resemble tunnel entrances; others cannot.


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